Arcadegeddon twitch5/11/2023 ![]() The protagonist, Plug, also has a special Gauntlet that can store special attacks such as fireballs and ice blasts, powered by causing damage to enemies. Each has randomised properties that can include elemental effects as well. There are sniper rifles and particle rippers, grenade launchers, pistol-shotguns and lasers. From your standard assault rifle to a gun that fires huge buzz-saw blades, or the “Indiscriminator” that simply obliterates everything in its path. Gun variety is massive in Arcadegeddon, too. Each gun can be levelled up through use, and when you reach a certain threshold it becomes selectable as part of your starting loadout. There’s a Rogue-lite element that sees you collect power-ups, or “Hacks”, that last for the duration of the run, while weapons you pick up are lost when the run ends. Each run is split into randomised Stages that ramp up in difficulty as you move. While you can matchmake into a run with strangers or hook up with your friends, or partake in PvP Battle Runs, you can also have plenty of fun alone. Rather surprisingly, it doesn’t force multiplayer either. Spending almost a year in early access has done it a world of good, allowing Illfonic to listen to feedback and pile in the content ahead of launch. Comprised of multiple biomes, game types, and, of course, boss battles, Arcadegeddon has everything you could look for in a game of its type. Think of it like Ready Player One with just slightly less bullshit. But in this world physically entering the digital plane is perfectly possible. With or without context, it doesn’t make a ton of sense. When the FFC invade it with a virus and try to shut it down, it’s up to you and the local gangs to jack in, Matrix-style, and save the day. In an effort to preserve something “gnarly”, Gilly has combined a ton of existing games into one huge super-game. Their totalitarian reign has put all the arcades in your city out of business, save one: Gilly’s Arcade, run by the protagonist’s uncle. The “man” you’re sticking it to is the FFC, of FunFunCo, a corporate behemoth that has cornered the fun market in the most egregious of ways: with rules and regulations. Everyone talks at you in weird adjectives, urging you to stick it to the man in the most irritating way possible.īut we’re ahead of ourselves here. Fun, of course, is subjective, and your mileage may vary depending on how resistant you are to an overuse of slang written with a grasp of youthful vernacular possibly gleaned by listening to commercial radio and writing down the words that sound made up. ![]() ![]() It’s a run-and-gun looter-shooter in a colourful world that offers top-notch gunplay and addictive progression, and it’s possibly the most fun I’ve had this year. It’s not a game about story – although it has one. I begin this way because Arcadegeddon from Illfonic has dropped squarely into the latter category, and I can’t leave it alone. Something that’s just unequivocally fun remains, a series of much smaller bangs that don’t let up. Story might pack a big bang, but the after effects soon fade. It’s the Destiny 2’s and Monster Hunter Rise’s that hold my attention long-term. Story has its place, and a lot of the time it’s important, but it’s not the story games I keep coming back to. I’ll be the first up the hill waving the flag for complex story in games, don’t get me wrong, but I’ll probably have no idea what to say when I get there. Thanks for being a fan.There’s a lot to be said for good old fashioned fun and frolics. Regardless, whether you can spare a buck or not, I just want to thank each and every one of you for taking the time to consume any of my content. If you're feeling extra generous and would like to support me and my nonsense, you can become a patron, donate a little something, or subscribe to show your support for the site, the shows, the streaming, and everything in betweeny. Topics Discussed: Arcade Spirits: The New Challengers ( 4:18) // Project Warlock II ( 7:26) // Firegirl: Hack 'n Splash Rescue DX ( 11:47) // Redout 2 ( 17:44) // Road 96 ( 21:01) // Source of Madness (29:24) // Anuchard (33:36) // Arcadegeddon (38:41) // Matchpoint - Tennis Championships (49:29) Anyway, that's it and that's all folks, so thank you for watching or listening and I hope you enjoy the show. Speaking of timestamps, a YouTube version of the podcast is also available and, if you choose to consume the show that way, you'll get to see my dumb face and easily get to what topic you want via the included timestamps. It's been quite a while and I'm definitely rusty, but I do hope you enjoy this first (but not first) episode as I talk about some of my plans for the show, as well as many games-all of which can be found below along with timestamps for all. Hello and welcome to this here return to traditional podcasting for one Marc Kusnierz (aka, me).
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